Let Them Ride
Start by placing three equal-sized "bets" by clicking on any of the "chip" denominations to select it, then click on any circle in the betting area to place or add to your bet.
Right clicking on the area removes a chip from the bet.
Note that you can also place a "Side Bet" for 1 credit which will entitle you for bonus winnings.
Click the "Deal" button to receive three cards, while two community cards are placed at the top of the screen face down.
The aim of the game is to form the best traditional poker hand possible with your three cards and the two community cards.
Click the "Pull" button if you think your hand is weak, and one of your bets will be removed and one of the community cards is turned over.
If you do not want to remove a bet, click the "Ride" button and one of the community cards is turned over.
When both community cards are turned over. You will receive your winnings if you have a winning hand or you lose your remaining bets.
You win if you get a traditional poker hand. The amount you win per hand and the value of the side Bet winnings can be seen in the game's Pay Table.
Poker Table Features
Chips
Playing chip denominations are available at the bottom of the table.
Click on a chip to select it to be placed as a bet.
You may only select one chip at a time, but place any chips you like as bets on the table.
Deal
Once you have chosen the chip value and placed your bets, click the Deal button to see your cards. Note that the outcome of you hand will be determined once both of the community cards has been turned over.
Bet
This places 3 play bets on the table of equal value.
The combined total of these 3 bets represents your wager as you play your hand.
Note that choosing the pullout option will remove one of the bets, lowering the amount of the wager if you unsure if your hand will win.
Pull Out
Remove one of your bets if you think your hand is weak.
Let Them Ride
Keep your bet on the table and continue.
Clear
Clicking this button will remove all bets from the table.
The button can only be used between hands before the cards are dealt.
Pay Table
The Pay Table is displayed on the playing table surface and shows the payout rate for all the winning hands.
The combinations are arranged in descending order from the highest to the lowest paying.
Side Bet
Let Them Ride Poker contains a 1 credit side bet, which gives you additional winnings on some combinations.
The winnings table for the side bet is on the right side of the table. Place the side bet by clicking on the Side Bet area before clicking on the Deal button.
Credits
The credits box displays your current Casino RedKings account balance which is updated in real time as you play.
Winning Poker Hands
1. Royal Flush
This is the highest poker hand. It consists of ace, king, queen, jack, and ten, all in the same suit. As all suits are equal, all royal flushes are equal.
2. Straight Flush
Five cards of the same suit in sequence - such as
J-
10-
9-
8-
7.
Between two straight flushes, the one containing the higher top card is higher.
An ace can be counted as low, so
5-
4-
3-
2-
A is a straight flush, but its top card is the five, not the ace, so it is the lowest type of straight flush.
The cards cannot "turn the corner":
4-
3-
2-
A-
K is not valid.
3. Four of a kind
Four cards of the same rank - such as four queens. The fifth card can be anything.
This combination is sometimes known as "quads", and in some parts of Europe it is called a "poker", though this term for it is unknown in English.
Between two fours of a kind, the one with the higher set of four cards is higher - so 3-3-3-3-A is beaten by 4-4-4-4-2.
4. Full House
This consists of three cards of one rank and two cards of another rank - for example three sevens and two tens (colloquially known as "sevens full" or more specifically "sevens on tens").
When comparing full houses, the rank of the three cards determines which is higher.
For example 9-9-9-4-4 beats 8-8-8-A-A.
If the threes of a kind were equal, the rank of the pairs would decide.
5. Flush
Five cards of the same suit. When comparing two flushes, the highest card determines which is higher. If the highest cards are equal then the second highest card is compared; if those are equal too, then the third highest card, and so on.
For example
K-
J-
9-
3-
2 beats
K-
J-
7-
6-
5 because the nine beats the seven.
6. Straight
Five cards of mixed suits in sequence - for example
Q-
J-
10-s
9-
8.
When comparing two sequences, the one with the higher ranking top card is better. Ace can count high or low in a straight, but not both at once, so A-K-Q-J-10 and 5-4-3-2-A are valid straights, but 2-A-K-Q-J is not. 5-4-3-2-A is the lowest kind of straight, the top card being the five.
7. Three of a Kind
Three cards of the same rank plus two other cards. This combination is also known as Triplets or Trips.
When comparing two threes of a kind the hand in which the three equal cards are of higher rank is better.
So for example 5-5-5-3-2 beats 4-4-4-K-Q. If you have to compare two threes of a kind where the sets of three are of equal rank, then the higher of the two remaining cards in each hand are compared, and if those are equal, the lower odd card is compared.
8. Two Pairs
A pair is two cards of equal rank. In a hand with two pairs, the two pairs are of different ranks (otherwise you would have four of a kind), and there is an odd card to make the hand up to five cards. When comparing hands with two pairs, the hand with the highest pair wins, irrespective of the rank of the other cards - so J-J-2-2-4 beats 10-10-9-9-8 because the jacks beat the tens. If the higher pairs are equal, the lower pairs are compared, so that for example 8-8-6-6-3 beats 8-8-5-5-K.
Finally, if both pairs are the same, the odd cards are compared, so Q-Q-5-5-8 beats Q-Q-5-5-4.
9. Pair
A hand with two cards of equal rank and three other cards which do not match these or each other. When comparing two such hands, the hand with the higher pair is better - so for example 6-6-4-3-2 beats 5-5-A-K-Q. If the pairs are equal, compare the highest ranking odd cards from each hand; if these are equal compare the second highest odd card, and if these are equal too compare the lowest odd cards. So J-J-A-9-3 beats J-J-A-8-7 because the 9 beats the 8.
10. High Card
Five cards which do not form any of the combinations listed above. When comparing two such hands, the one with the better highest card wins. If the highest cards are equal the second cards are compared; if they are equal too the third cards are compared, and so on. So A-J-9-5-3 beats A-10-9-6-4 because the jack beats the ten.