Caribbean Poker
The game is played with a deck of 52 cards; you will be dealt with 5 cards face up.
The dealer also receives 5 cards of which four cards are dealt face down and one card face up.
Players bet against the house.
Multiple hands are available and cards will be dealt to hands where an "Ante" has been placed.
Place your initial bet known as the "Ante" by selecting any of the available "chip" denominations and click the Ante circle to add the selected chips, right click the Ante circle to remove chips from the Ante.
When you have finished placing your ante, click the "Deal" button to get your cards.
The full hand of the dealer will not be revealed until you have chosen to "Raise", "Bet" or "Fold" all your hands.
Note that on each new hand dealt, your ante bet will be cleared. You can click the "Rebet" button to restore all your bets from your previous hand.
If you wish to change the ante you may increase or decrease the bets as explained above. Use the "Clear" button to remove all bets from the table.
You win if you get a traditional poker hand. The amount you win per hand depends on the style of game you're playing, and on its Pay Table.
Click the slot next to the Ante circle to stand a chance at winning the "Progressive Jackpot" for only 1 credit.
Poker Table Features
Chips
Playing chip denominations are available at the bottom of the table.
Click on a chip to select it to be placed as a bet.
You may only select one chip at a time, but place any chips you like as bets on the table.
Ante
The Ante box displays your current ante which is automatically deducted from your credit balance.
The Ante game has regular and bonus payouts.
Regular payouts depend on the Dealer's hand qualifying with an Ace / King combination or higher, and the value of your hand.
Ante bonus payouts are paid if you have bonus hand combinations. The bonus payouts are not dependant on the value of the Dealer's hand.
Once you have placed an ante you can place a Play bet. The Play bet is double the ante.
Deal
Once you have chosen the chip value and placed your bets; click the Deal button to see your cards.
The dealer's full hand will only be dealt once you have finished playing all your hands.
Bet
This places a Play bet on the table of double value to the Ante.
Your hands will be compared to the dealers hand at this point.
The Dealer must have an Ace / King combination or higher to qualify.
If the Dealer's hand qualifies and your hand is stronger, you are paid out at odds of 1:1.
If the Dealer qualifies and you are tied with the dealer, both the ante and call bets will push.
If the Dealer's hand does not qualify, you are paid your Play bet and double your ante, regardless of the value of your hand.
Raise
Raising a hand places a Play bet on the table of double the value of your Ante.
Winnings and losses function the same way as placing a normal Play bet with the higher stakes
Fold
If your current hand contains no winning combinations or high cards and you feel that the dealer's hand is going to beat yours, you may end the hand by clicking this button.
Folding a hand will lose the Ante for that hand and no Play bet will be placed.
Clear
Clicking this button will remove all bets from the table.
The button can only be used between hands before the cards are dealt.
Pay Table
The Pay Table shows the payout rate for all the winning hands.
The combinations are arranged in descending order from the highest to the lowest paying.
The dealer must qualify and you must beat the dealer.
| Hand | Pays |
| Nothing | 1 to 1 |
| One Pair | 1 to 1 |
| Two Pairs | 2 to 1 |
| Three of a Kind | 3 to 1 |
| Straight | 4 to 1 |
| Flush | 5 to 1 |
| Full House | 7 to 1 |
| Four of a Kind | 40 to 1 |
| Straight Flush | 50 to 1 |
| Royal Flush | 100 to 1 |
The table below shows the payouts for the Jackpot bet.
Note that the dealer does not have to qualify.
Jackpot payouts are made in addition to regular payouts.
| Royal Flush | 100% of the Jackpot |
| Straight Flush | 2500 |
| Four of a Kind | 500 |
| Full House | 50 |
| Flush | 25 |
| Straight | 5 |
| Three of a Kind | 3 |
Progressive Jackpot
Just click the Jackpot slot for the hands you would like to play to be eligible for the Progressive Jackpot payouts.
Adding the Jackpot to hand will only cost 1 credit.
Payouts vary from game to game and will be stated in the game's Pay Table.
Credits
The credits box displays your current Casino RedKings account balance which is updated in real time as you play.
Winning Poker Hands
1. Royal Flush
This is the highest poker hand. It consists of ace, king, queen, jack, and ten, all in the same suit. As all suits are equal, all royal flushes are equal.
2. Straight Flush
Five cards of the same suit in sequence - such as
J-
10-
9-
8-
7.
Between two straight flushes, the one containing the higher top card is higher.
An ace can be counted as low, so
5-
4-
3-
2-
A is a straight flush, but its top card is the five, not the ace, so it is the lowest type of straight flush.
The cards cannot "turn the corner":
4-
3-
2-
A-
K is not valid.
3. Four of a kind
Four cards of the same rank - such as four queens. The fifth card can be anything.
This combination is sometimes known as "quads", and in some parts of Europe it is called a "poker", though this term for it is unknown in English.
Between two fours of a kind, the one with the higher set of four cards is higher - so 3-3-3-3-A is beaten by 4-4-4-4-2.
4. Full House
This consists of three cards of one rank and two cards of another rank - for example three sevens and two tens (colloquially known as "sevens full" or more specifically "sevens on tens").
When comparing full houses, the rank of the three cards determines which is higher.
For example 9-9-9-4-4 beats 8-8-8-A-A.
If the threes of a kind were equal, the rank of the pairs would decide.
5. Flush
Five cards of the same suit. When comparing two flushes, the highest card determines which is higher. If the highest cards are equal then the second highest card is compared; if those are equal too, then the third highest card, and so on.
For example
K-
J-
9-
3-
2 beats
K-
J-
7-
6-
5 because the nine beats the seven.
6. Straight
Five cards of mixed suits in sequence - for example
Q-
J-
10-s
9-
8.
When comparing two sequences, the one with the higher ranking top card is better. Ace can count high or low in a straight, but not both at once, so A-K-Q-J-10 and 5-4-3-2-A are valid straights, but 2-A-K-Q-J is not. 5-4-3-2-A is the lowest kind of straight, the top card being the five.
7. Three of a Kind
Three cards of the same rank plus two other cards. This combination is also known as Triplets or Trips.
When comparing two threes of a kind the hand in which the three equal cards are of higher rank is better.
So for example 5-5-5-3-2 beats 4-4-4-K-Q. If you have to compare two threes of a kind where the sets of three are of equal rank, then the higher of the two remaining cards in each hand are compared, and if those are equal, the lower odd card is compared.
8. Two Pairs
A pair is two cards of equal rank. In a hand with two pairs, the two pairs are of different ranks (otherwise you would have four of a kind), and there is an odd card to make the hand up to five cards. When comparing hands with two pairs, the hand with the highest pair wins, irrespective of the rank of the other cards - so J-J-2-2-4 beats 10-10-9-9-8 because the jacks beat the tens. If the higher pairs are equal, the lower pairs are compared, so that for example 8-8-6-6-3 beats 8-8-5-5-K.
Finally, if both pairs are the same, the odd cards are compared, so Q-Q-5-5-8 beats Q-Q-5-5-4.
9. Pair
A hand with two cards of equal rank and three other cards which do not match these or each other. When comparing two such hands, the hand with the higher pair is better - so for example 6-6-4-3-2 beats 5-5-A-K-Q. If the pairs are equal, compare the highest ranking odd cards from each hand; if these are equal compare the second highest odd card, and if these are equal too compare the lowest odd cards. So J-J-A-9-3 beats J-J-A-8-7 because the 9 beats the 8.
10. High Card
Five cards which do not form any of the combinations listed above. When comparing two such hands, the one with the better highest card wins. If the highest cards are equal the second cards are compared; if they are equal too the third cards are compared, and so on. So A-J-9-5-3 beats A-10-9-6-4 because the jack beats the ten.